AVAILABLE FOR HIRE★ HARDWARE & SOFTWARE ENGINEER
SYS_OPERATOR // ADNAN_R

ADNAN
RACHMAWAN

Bridging the gap between physical hardware, embedded silicon, and high-performance game engines. Specializing in C++, custom SDK development, and real-time device communication.

OPERATOR_ID.jpg
Adnan Rachmawan
LOCATIONINDONESIA [ID]
C++ SPECIALIST
SYSTEMS
Embedded & IoT
ENGINES
Unity & Unreal
CORE LANGUAGE
Modern C++ / C#
COMMUNICATION
LoRa, Modbus, BLE
// 01. SYSTEM SPECIFICATIONS

ABOUT THE ENGINEER

[ STATUS: READY FOR DISPATCH ]
ARCH_SPEC.TXT

Specializing in hardware-software interface development & cross-platform engine integrations.

Focused on writing clean, deterministic, and maintainable low-level code that bridges the physical world with interactive software. With deep expertise across C++, Embedded Systems, and Game SDKs, I solve cross-platform compatibility challenges, optimize memory/throughput bottlenecks, and build tooling developers love using.

// ARSENAL & TOOLKIT BY DOMAIN

Languages & Core
C++C#Python
INDEX[01]
Game Development & SDKs
Unreal EngineUnity EngineAndroid (Native)
INDEX[02]
Embedded Systems & IoT
Linux / Embedded LinuxESP32 / ArduinoHardware Interfaces (BLE, GPS, Modbus)
INDEX[03]
C++★
C#★
Python★
Unreal Engine★
Unity Engine★
Android (Native)★
Linux / Embedded Linux★
ESP32 / Arduino★
Hardware Interfaces (BLE, GPS, Modbus)★
C++★
C#★
Python★
Unreal Engine★
Unity Engine★
Android (Native)★
Linux / Embedded Linux★
ESP32 / Arduino★
Hardware Interfaces (BLE, GPS, Modbus)★
C++★
C#★
Python★
Unreal Engine★
Unity Engine★
Android (Native)★
Linux / Embedded Linux★
ESP32 / Arduino★
Hardware Interfaces (BLE, GPS, Modbus)★
// 02. CAPABILITIES & DOMAINS

WHAT CAN I BUILD?

[ 4 CORE ARCHITECTURES ]
[MOD-01]
READY

Embedded & IoT Systems

Custom firmware and applications for ESP32, Arduino, and embedded Linux, designed for stability and real-time operations.

DEPLOYMENT STATUSTESTED & STABLE
[PROTO-02]
READY

Hardware-Software Interfaces

Seamless integration between physical hardware and software layers using protocols like BLE, GPS, and Modbus.

DEPLOYMENT STATUSTESTED & STABLE
[SDK-03]
READY

Game & Engine Development

High-performance systems and mechanics built on Unreal Engine and Unity, backed by deep C++ and C# expertise.

DEPLOYMENT STATUSTESTED & STABLE
[APP-04]
READY

Mobile & Desktop Apps

Native Android and cross-platform applications connected to real-time databases and hardware systems.

DEPLOYMENT STATUSTESTED & STABLE
// 03. ENGINEERING ARTIFACTS

FEATURED SHIPMENTS

[ DEPLOYED HARDWARE & CLIENTS ]
PRJ_01.BIN
QR Vending Machine
REC
ACTIVE

QR Vending Machine

Developed a general purpose vending machine kotlin-based app with QRIS payment support. Customers could choose what kind of vending machine they’ll be using for their product, either item based or service based product. This app could communicate with hardware systems to support the vending feature.

#Kotlin#Hardware I/O#QRIS Payment
PRJ_02.BIN
Remote Ignition System App and Device
REC
ACTIVE

Remote Ignition System App and Device

Developed a remote ignition system utilizing the LoRa network. The ignition could be triggered from the VB-based app.

#LoRa RF#VB.NET#Remote Ignition
PRJ_03.BIN
Room Monitoring App and Device
REC
ACTIVE

Room Monitoring App and Device

Developed a room monitoring system using temperature sensor, humidity sensor and fire detector to monitor room condition. The result could be monitored from an flutter-based Android app streamed from Firebase real time database.

#Flutter#Firebase RTDB#IoT Sensors
// 04. CAREER TIMELINE & LOG

WORK EXPERIENCE

[ 2017 — PRESENT ]
AccelByteID: EXP_01

Software Development Engineer

Aug 2022 - April 2025

Developed robust Game SDKs for Unity and Unreal Engine, delivered high-quality, performance-optimized solutions for the game developers. Developed and enhanced Android platform support for Unity, made sure seamless integration, compatibility, and performance on mobile devices.

Widya MatadorID: EXP_02

Embedded System Programmer

Jul 2021 - Aug 2022

Implemented mod/25bus and OBD II for real-time tracking and monitoring device firmware. Developed Linux-based wearable devices that enable seamless streaming functionality, along with Android-based wearable streaming devices tailored for mobile Integration.

Widya ImersifID: EXP_03

Hardware Engineer

Dec 2020 - Jun 2021

Maintained embedded software for real-time tracking, monitoring, and health-related applications. Integrated and maintaining health monitoring tools, including wearable devices and medical sensors, to collect and transmit vital health data.

IndigitalID: EXP_04

Embedded System Engineer

Oct 2019 - Oct 2020

Designed IoT hardware and implemented embedded software for real-time tracking and monitoring applications. Built efficient, low-power embedded systems that deliver robust and scalable IoT solutions.

GameloftID: EXP_05

C++ Programmer

Sep 2017 - Sep 2019

Ported iOS games to Android, maintained and optimized shared C++ game codebase, and developed Android-specific features to ensure seamless platform integration. Played a critical part in bridging platform differences, resolved compatibility challenges, and enhanced performance across diverse hardware configurations.